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Old Nov 01, 2007, 05:13 PM // 17:13   #21
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the reason: Guild Wars:Prophecies was much more of a game than any chapters will be. Is it about PvP you ask? I could give two flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs about what PvPers think. The people that complain about new skills are ones who cannot think creatively. No, it was because that game was a true game...it took a while to beat it if you went from A-Z, doing everything you need to. It had a rich storyline (before you blast that, you cannot honestly tell me that the BWE people who played this game first think otherwise), and freedom. Oh man, what freedom we had.

Wanted to skip the easy parts? GREAT! rush right on through to the end, no problem. Want to stay in the beginning? PERFECT! Stay here until your level 20! ArenaNet lost its Guild Wars "vision" after prophecies. Factions was crap, inter-weaving PvP into such a heavy PvE environment. 10k faction? Come back in a week, you might can get that from doing FA or JQ (until it closed).

They took away the freedom from us right when the Sorrows Furnace update hit. Took away our griffons, made enemies scatter (for those eles that just liked to blow shit up, this was horrible). Then they took away minions, then they took away our loots...its non-stop TAKING from a community that has given them so much, both monetary and support wise.

Give us back our freedom of choice, and you will have a playerbase wanting to eagerly get your new game. Keep at it like this, and people will look at GWEN and remember your "vision" you had during the production of GWEN.
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Old Nov 01, 2007, 05:59 PM // 17:59   #22
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Quote:
Originally Posted by Star Gazer
the reason: Guild Wars:Prophecies was much more of a game than any chapters will be. Is it about PvP you ask? I could give two flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs about what PvPers think. The people that complain about new skills are ones who cannot think creatively. No, it was because that game was a true game...it took a while to beat it if you went from A-Z, doing everything you need to. It had a rich storyline (before you blast that, you cannot honestly tell me that the BWE people who played this game first think otherwise), and freedom. Oh man, what freedom we had.

Wanted to skip the easy parts? GREAT! rush right on through to the end, no problem. Want to stay in the beginning? PERFECT! Stay here until your level 20! ArenaNet lost its Guild Wars "vision" after prophecies. Factions was crap, inter-weaving PvP into such a heavy PvE environment. 10k faction? Come back in a week, you might can get that from doing FA or JQ (until it closed).

They took away the freedom from us right when the Sorrows Furnace update hit. Took away our griffons, made enemies scatter (for those eles that just liked to blow shit up, this was horrible). Then they took away minions, then they took away our loots...its non-stop TAKING from a community that has given them so much, both monetary and support wise.

Give us back our freedom of choice, and you will have a playerbase wanting to eagerly get your new game. Keep at it like this, and people will look at GWEN and remember your "vision" you had during the production of GWEN.


QFT, good post says it all .
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Old Nov 01, 2007, 06:55 PM // 18:55   #23
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Yes, in the effort to keep the ingame economy stable against gold farmers, ArenaNet has successfully made the game near-pointless for legit farmers.
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Old Nov 01, 2007, 11:56 PM // 23:56   #24
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Prophecies 9.2 For Freedom of basicly everything.

Factions 6 For exploding zombies >.<

Nightfall 8 For Exciting new content.

Eye of the north 2 For reskinned content and some more reskinned content because its just a expension.
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Old Nov 02, 2007, 12:09 AM // 00:09   #25
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Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.

I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.

Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
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Old Nov 02, 2007, 03:55 AM // 03:55   #26
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Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.

I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.

Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
Yay, someone gets it. Shame they don't work for ANet.
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Old Nov 02, 2007, 04:20 AM // 04:20   #27
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-Starting from Factions, you HAD to play a lot of the missions, if not all to get around.
-Starting from Nightfall, new contents included titles that require grinding.
-Starting from Factions, mission numbers went down, but more senseless and boring "WALK A LONG WAY REPEATEDLY TO DO THIS" mandatory quests were added.
-Starting from Factions, "ascended" armors were almost impossible to get unless half of the game is beaten.
-Starting from Factions (basically campaign specific professions), professions started to get more specific instead of general.
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Old Nov 02, 2007, 06:01 AM // 06:01   #28
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gwen is fun... but only the first time u go through, and then when u try to do dungeons, it takes 4ever to get a group and heroway doesnt always cut it
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Old Nov 02, 2007, 01:48 PM // 13:48   #29
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4500+ hours spent playing, not that it make me the expert but just to give some basis for my ranking of the games.


Prophicies - 95%
Factions - 70%
Nightfall - 85%
GW:EN - 90%

My reasoning is as follows. Proph was the first and had over a year to stand alone and survive and it did so with flare.
Factions did not live up to the expectations that I had and introduce some features that I found anoying.
Nightfall brought in some new features that I really love and had a good overall storyline however it lacked in some creativity as it reused several skins both weapons and monsters that had been seen before.
GW:EN had lots of fun new items and some very interesting dungeons. Even with reused skins the fun factor of the game was very high.

Feel free to agree or dissagree but it is just my personal opinion and you are free to have yours
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Old Nov 02, 2007, 02:00 PM // 14:00   #30
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Prophecies was the best, you want to know why? We had fun farming (not for money as much as for fun and stuff), we had challenge (not very many skills to do anything with), we had less people and a better community. 2005 was a very fun and good year for Guild Wars. 2006 up to Factions was as well. I still had fun after Factions but it all went down hill after that.

The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.

Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.

All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game.
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Old Nov 02, 2007, 02:32 PM // 14:32   #31
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Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.

I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.

Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
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Old Nov 02, 2007, 02:36 PM // 14:36   #32
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Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.

I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.

Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
Your mom killed my.. GW.
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Old Nov 02, 2007, 02:36 PM // 14:36   #33
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Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.

I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.

Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
You've probably never played a game where skill balance matters.


Quote:
Originally Posted by garethporlest18
The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.

Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.
I agree with this post. The constant game changes to make it more 'casual' and adding more grind into the game, with greens/inscribeable items, mechanic nerfs in pve (loot scaling, aoe changes) made the pve aspect, which for most players was the game as a whole, less enjoyable.
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Old Nov 02, 2007, 05:32 PM // 17:32   #34
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English magazines gave GWEN pretty good reviews, dunno why the US ones weren't so keen.
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Old Nov 02, 2007, 05:37 PM // 17:37   #35
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Quote:
Originally Posted by Exhonour
Um ive notice on many websites the guild wars ratings are like this:
Prophecies: 87-95
Factions: 83-86
Nightfall: 80-83
GW:EN: 65-80

Is it me or are the ratings continuously going down? What could be the reason for this?
The ratings are going down because each successive game is worse...ever thought of that?
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Old Nov 02, 2007, 05:39 PM // 17:39   #36
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Where exactly are you getting your ratings? Metacritic suggests a very different distribution of scores.
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Old Nov 02, 2007, 05:43 PM // 17:43   #37
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I would agree with the ratings and say that they tie in with the size of anet.

prophecies = anet is small and wants to show what they have
factions = anet has some rep and wants to try some new things
nightfall = anet is growing large and showing it off
gw:en = anet is a monster and more conserned with marketing and managing assets than its players and the community.

i hate big business
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Old Nov 02, 2007, 06:12 PM // 18:12   #38
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Quote:
Originally Posted by garethporlest18
Prophecies was the best, you want to know why? We had fun farming (not for money as much as for fun and stuff), we had challenge (not very many skills to do anything with), we had less people and a better community. 2005 was a very fun and good year for Guild Wars. 2006 up to Factions was as well. I still had fun after Factions but it all went down hill after that.

The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.

Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.

All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game.
Amen. That is exactly how I feel.
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Old Nov 02, 2007, 08:27 PM // 20:27   #39
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Prophecies was bloody great! Compared to other MMO's, you could've even gone so far as to call it almost unique! Sure, there was some grind to get gold and rare items, but it was entirely optional! Nobody say it wasn't, cause I've been playing since 2005 and never farmed gold, points or anything else until NF came out. Then there was the grind. Kill X amount of Generic Monster No.1 to gain a rank. If AreaNet goes back to the original idea of Prophecies, then it won't go far wrong.
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Old Nov 02, 2007, 08:31 PM // 20:31   #40
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Quote:
Originally Posted by Avarre
You've probably never played a game where skill balance matters.
You are probably right, I tend to stay away from games were the designers use the term skill balance to discribe how they needed to to keep the game interesting. Then again I am not a professional gamer either.

I bought GW because I like RPG's and playing with other players online, PvP is fun, but all the PvP before GW was either flight sims, Halo, shooters, or stragity. The other reason that attracted me to GW was no monthly fees, since what I was used to had no monthly fees also.

I never knew what skill balance was all about, untill recently I took the time to research it, my conclusion was that "Skill Balance" is nothing more then to change the game skills to allow for new builds and prevent stagnation in PvP only.

Given what PvP is about, that much is understood, however GW was avertized as a game that you could play with others together in Guilds, very little PvP was avertized untill several month after the game was released.

In other words, Anet tricked us into buying their product without explaining their intentions, they should have avertized that they change skills around, and why, then consumers like me, may have decided whether I wanted to buy such a game in the first place, I might of went with WOW instead of GW.

I don't like being tricked, or lied to, then told that I have to live with it. That would be like telling Anet that someone infected their servers with a love bug virus, then after all there servers crash, they are told to live with it.
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